Compiling Unity3d for IOS error -


I use mono compilation for Android works well but gives an error for iOS complete error Text:

Cross compilation job assembly- CSharp.dll failed. UnityEngine.UnityException: Failed AOT cross compiler: /Applications/Unity/Unity.app/Contents/PlaybackEngines/iOSSupport/Tools/OSX/mono-xcompiler --aot = full, asmonly, nodebug, stable, outfile = "Assembly- CSharp. dll.s "" Assembly- CSharp.dll "current directory: / users / Hexgrim / document / BottleRepository / Bottle_Unity_IPad / temp / StagingArea / data / managed environment: Apple_PubSub_Socket_Render = '/ tmp / Lanc- CZPXth / render' LOGNAME = 'hexgrim '__CHECKFIX1436934 =' 1 'MONO_PATH =' / user / heximm / document / bottle repository / bottle_uttiiped / tape / staging area / data / p Bound 'tmpdir =' / var / folders / FW / 3 HKFV7J 49xgk_tfq7kxx3ym0000gn / t / 'pwd =' / user / hexagim / document / bottleRepository / bottle_Unity 'SSH_AUTH_SOCK =' / tmp / launch- okPdG6 / listeners '_ =' /Applications/Unity/Unity.app/Contents/MacOS/Unity 'GC_DONT_GC =' Yes, please '__CF_USER_TEXT_ENCODING =' 0x1F5: 0: 0 'SHELL =' / bin / bash 'GAC_PATH =' / user / Hekgimm / documents / bottle Repository / Bottle_UntiPid / Tempe / StagingArrayia / Data / Managed 'USER =' HEXSYZE RIM 'HOME =' / USER / Hexim 'Pat =' / USR / bin: / bin: / USR / SBI: / SBN 'SHLVL =' 2 'Result file exists: Incorrect. Timed out: wrong stdout: front of mono timer compiler - assembly on assembly arm / users/hexgrim/Documents/BottleRepository/Bottle_Unity_IPad/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll* Assertions Compilation: 4771, condition ` Cfg-> code_len & lt; cfg-> not met code_size 'of stderr:

In UnityEditor.MonoProcessUtility.RunMonoProcess (System.Diagnostics.Process process, System.String name, System.String resultingFile) [0x00000] on: 0 UnityEditor. At MonoCrossCompile .CrossCompileAOT (BuildTarget target, System.String crossCompilerAbsolutePath, System.String assembliesAbsoluteDirectory, CrossCompileOptions crossCompileOptions, System.String Input, System.String Output, Additional Options System.String) [0x00000]: at Unity Editor. .Object threadContext) [0x00000] in: 0 UnityEditor.HostView: OnGUI ()

There is an error in a .cs file. Just disable the file after one and try to compile it.


Comments

Popular posts from this blog

java - Can't add JTree to JPanel of a JInternalFrame -

javascript - data.match(var) not working it seems -

javascript - How can I pause a jQuery .each() loop, while waiting for user input? -