ios - when app run it crash and the main function is not call -


When I run my app on iOS6 or IOS7 device, then it crashes but on iOS 5.1.1 Do not do this.

  Int main (Int Arjik, char * argv []) {@autoreleasepool {Anselog (@ "---- ---- Home"); // It has not run! Return UIApplicationMain (argc, argv, zero, NSStringFromClass ([AppDelegate square])); }}  

And it runs fine in the simulator.

Clear the project and does not help to reinstall the application.

log below: malloc pile recordings for disk using XXXX_test_ios (243) malloc: standard recorder XXXX_test_ios (243) malloc: heap log / private / var / being written in mobile / applications / 2E60A0A0-AA10- 4CD6-AB74-85901B5D9D53 / tmp / Stak- logs.243.XXXX_test_ios.index XXXX_test_ios (243) malloc: issue: cp / private / var / mobile / applications / 2E60A0A0- AA10-4CD6-AB74-85901B5D9D53 / tmp / stack- logs.243.XXXX_test_ios.i4TU9E.link / tmp / 2014-10-28 10: 58: 31.529 ktplay_sdk_test_ios [243: 907] *** - [CFString release]: deallocated examples sent 0x1cd78950 Send

anyone give me some advice on what I can do Can give?

There are some golbal objects in my app and I did not pay attention to the double release of NSSTing in Global Object Leakage is good.

This will do a number of key functions before the call. Such as global variables, stable variables and some systems will call the freecene (objective-c load function).


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