lifecycle - Using a Famo.us RenderController to stack container -


What do I think of Famo.us, the lifecycle of a randomable is managed by the structure and as a result we render Remove the node from the tree.

I have found that the render controller is responsible for showing or hiding the elements. The problem with the RenderController or even the lightbox is that I can not pile up the ideas as soon as I myRenderController.show (SurfaceA); MyRenderController.show (surfaceB);

The surface is not faded and is no longer visible.

How do I create a type of stacked layout where I can manage the appearance of each layer?

Render Controller Implements a control over a node in the render tree. Add a render controller to control each node.

A simple example of the code link above shows how RenderController is used along with swap surfaces They can be hidden from seeing them.

Two render controllers:

  var rendererOne = new RenderController (); Var renderer = new render controller (); MainContext.add (modTop) (rendererOne) .add; MainContext.add (modBottom) .add (rendererTwo); // Both surfaces first renderer one. Show Show (Surface On); RendererTwo.show (surfaceTwo); // swaps that have shown visibility on a double click var = showing; Engine.on ('dblclick', function (e) {if showing} {rendererTwo.hide (); rendererone.show (surfaceOne);} and {rendererOne.hide (); renderer.two.show (surfaceTwo);} Showing = showing;});  

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